Make a Sign

In this mini-guide, we’ll make a little sign that you can place in your world, with any text on it!

Example

Like this: Sign WIP 0

New CylinderMesh

Now, let’s change the color of our stick:

Now, let’s create the Plate in a similar way:

Your scene tree and scene should now look something like this:

Sign WIP 1

Notice that our CollisionShape3D has a warning icon next to it. We’ll fix that now.

Sign WIP 2

Ok, and now - finally - let’s set the text:

Note that you can get a crisper text by making the text Font Size much larger, and then scaling down the node with Transform/Scale or by using the scale tool.

It can now look something like this:

Sign WIP 3

Sign WIP 4

Now we just need to tweak the text.

The yellow coloring here is meant as a warning that any changes here may be lost if the source scene is changed too much. In particular changing node names can prevent Godot from finding out which editable children were change.

Now, go sign your levels! 😉

Bonus Idea

Similar to what we did with flag portals, you can add an Area3D to register the player walking up to it and load another scene, a shop map or whatever you’d like.